COLONEL BY SECONDARY SCHOOL

Technological Studies Department

Course Name: Computer Engineering, University/College Preparation

Grade: 11

Course Code: ICE3M

Prerequisite: None

This course helps students understand how computer hardware and software are used to solve computer-related problems from an engineering perspective. Students will explore ways of connecting computers, interfaces, and peripherals using their knowledge of logic gates, computer components, peripherals, programming, networks, and operating systems. Students will also construct systems that use computer programs to interact with hardware, install and configure key computer hardware and software components, develop an understanding of the ethical use of computers, and explore careers in computer engineering.

Whether you are a student with very little computer experience or a student with extensive computer experience this is an ideal course for students interested in the computer as a subject. There is little assumed prior knowledge or skills.

UNITS: The course is divided into units, not necessarily equal in length.

Unit
Topics Covered
Typical Projects/Activities
Typical Software
So What is a Computer Anyway?
  • Definition/Elements of a Computer
  • Computer Communications
    • Binary and Hex numbering system
    • Serial and Parallel Communications
    • Standardization
    • Taking the Bus
    • Peripheral Connection
  • Software (types of)
  • Computer Architecture - (Not only for Buildings)
  • Operating Systems
  • Develop Power Point Presentation(s)
  • PC Tear Down and Rebuild
  • Operating System Installation
  • Power Point
  • Visual Basic
  • Linux (Ubuntu)
Power it Up
  • Electronic Power Supplies
  • Printed Circuit Boards
  • WHIMIS
  • Soldering
  • Testing and Troubleshooting
  • Using Electronic Instruments
  • Design and Fabricate a Power Supply for Projects
  • Electronic Simulation
    • Tina Pro
  • CAD
    • Vectorworks

From The Beach to The Desktop

The Science of Electronics

  • Current Electricity Basics
    • Ohms Law
    • Network Analysis
    • Resistive Sensors
  • Transistor Theory
    • Switching
    • Chemistry and Fabrication
  • Introduction to Electronic Breadboarding, Calculating, Measurement, Component Identification and Simulation
  • Electronic Simulation
    • Tina Pro
Going Digital
  • Digital Signals
  • Thinking Logically
    • Truth Tables
    • Making Gates
  • Chips Anyone?
  • Next Logical Step
    • Gate summary, Boolean Math
  • Logic Circuits
    • Binary Adder and Half Adder
    • Flip Flops
    • Multiplex and Demultiplex
  • Getting More Complex
  • Breadboarding and Simulation of Logic Circuits
  • Programming Altera Complex Programmable Logic Devises - CPLD's
  • Electronic Simulation
    • Tina Pro
  • Altera UP2 Design Suite
Memorize This
  • Memory Organization
  • Memory Types
    • Ram, Rom, Flash
  • Lessons
Keeping Time
  • Crystal Function
  • RC Oscillatiors
  • Design and Build an RC Oscillator (PCB)
  • CAD
    • Vectorworks
Embedded Systems
  • Introduction
  • Programming
  • Project
  • Program, Download, Test and Debug Introductory Microcontroller Application
  • Mikro Basic
  • IC Prog
Societal Impact and Consequences of Computers
  • History of Computing
  • Ethics, Career, Societal Issues
  • Various Assignements/Discussion Throuought Course
Summative Project
  • Final Prescribed Project
  • Example Servo Motor Controller Design and Build
  • All above

 

FORMAT

This course will be delivered with a combination of lessons, hands on projects, and labs. Much of the course will be taught in a self-directed student centred style. Students will work individually and in small groups to complete assigned projects.

ASSESSMENT, EVALUATION & REPORTING:

Students will be assessed to determine how well they have achieved specific expectations for the course. A variety of methods including; self and peer assessment, marking schemes, checklists, tests and rubrics will be used to asses the work.

When rubrics are used for assessment a numerical mark is generated based on the following table;

Grade Range Percentage
Achievement Level
Summary Description
80-100%
Level 4
A very high to outstanding level of achievement. Achievement is above the provincial standard.
70-79%
Level 3
A high level of achievement. Achievement is at the provincial standard.
60-69%
Level 2
A moderate level of achievement. Achievement is below, but approaching, the provincial standard.
50-59%
Level 1
A passable level of achievement. Achievement is below the provincial standard.
Below 50%
Incomplete
Insufficient achievement of curriculum expectations. A credit will not be granted.

A mark is generated on the report card based on the following breakdown;

Item
Weight
Course Work 1.
70%
Final Assessment
30%
1. Course work marks will be weighted approximately as time is allocated for the learning unit.

Late and missed assignments are temporarily given a mark of zero until the student confers with the teacher as to the reason. Depending on the circumstances, the late or missed assignments, may be accepted late with no penalty, accepted late with penalty (reduction of mark), assigned an omit (not counted) or an incomplete (mark of zero). This determination will be in accordance with the guidelines set by Colonel By Secondary School and OCDSB Assessment Evaluation and Reporting Policy.

The following five learning skills will be reported separately on the report card;

  1. Works Independently
  2. Teamwork
  3. Organization
  4. Work Habits/ Homework
  5. Initiative

STUDENT PROTOCOL

Students are expected to arrive on time for every class. On time is defined as within 4 minutes after the previous dismissal bell or at the end of lunch bell. Late arriving students shall enter the class without disruption and discuss the situation later with the instructor.

Students are expected to act responsibly and adhere strictly to safety rules and procedures. Each student is required to keep and bring to class a notebook.

Safety of all individuals in Technological design is paramount. Due to the nature and safety aspects of the Technological Design facility, students are not to wear outside clothing (jackets) and are encouraged not to bring knapsacks or other courses’ materials to class.

Security and care of equipment in the lab is very important. Students are not allowed to touch equipment for which they have not been authorized to do so. Specifically students are not to adjust controls or connect any wires for which they are not been allowed. Only one person operates a computer at one time. Violation or attempts to violate the security or corrupt software on the computers is forbidden and will result in consequences.

COURSE FEES

There is a course materials fee of $12.00 which is due with your other school fees.

Overall Expectations:

Theory and Foundation

By the end of this course, students will:

Skills and Processes

By the end of this course, students will:

Impact and Consequences

By the end of this course, students will: